Addictive Technology Advocacy Centers

The Centre for Humane Technology is Fighting Tech Addiction

While the benefits of technology are continuously celebrated, one startup entitled the Center for Humane Technology is hoping to draw attention to the negative impact that technology dependency is having on society.

The center is made up of former tech insiders and CEO's, like a former Google designer and the ex-Head of user experience at Mozilla. The creators acknowledge that there is a need for technology in the modern age, but are fighting for the presence of more neutral products that don't rely on a user's obsession for success. According to the website, "Humane Design starts by understanding our most vulnerable human instincts so we can design compassionately to protect them from being abused,”

Image Credit: The Center for Humane Technology

Humane Design
There is an opportunity to design technology products that protect users from tech addiction.
Tech Addiction Awareness
There is a growing trend of awareness around tech addiction and its negative impact, highlighting an opportunity for companies to implement changes to their products and services.
Former Industry Insiders Advocating for Change
More people who have worked in the technology industry are speaking out about the negative impacts of technology, which presents opportunities for disruptive innovation from within the industry.

Sectors Adopting This

Technology
The technology industry has an opportunity to create and market more neutral products that don't rely on users' addiction for success.
Mental Health
The mental health industry has an opportunity to capitalize on the growing awareness of tech addiction and offer services and resources for those struggling with it.
Education
The education industry has an opportunity to incorporate tech addiction education into their curriculum to better prepare students for the impact that technology may have on their lives.
SCORE
3.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial
  • Gen X (primary audience)
POPULARITY
Popularity 19%
Activity 62%
Freshness 8%