Kid-Designed Smartphone Cases

Casetify Kids Lets Parents Decorate Their Smartphones with Drawings

While kids' drawings don't tend to be good by any universal standards of artistic merit, to a parent, a child's every drawing is nothing short of 'Starry Night,' and Casetify Kids is a way to memorialize that art even if museums won't accept it. The newly announced product lets parents turn their children's artwork into the designs on their smartphone cases, letting them carry those scribbled masterpieces with them everywhere.

Using Casetify Kids is a three step process. First, parents take a picture of their kid's drawing and upload it to the Casetify Kids website. Then, through the site's builder, parents can crop and edit the picture to place it within the frame of the smartphone case. Finally, they can add a crisp name, date, and any other special message that befits the picture.

Child-inspired Customization
Casetify Kids offers a unique way for parents to personalize their smartphone cases with their kids' drawings, tapping into the trend of creating personalized and meaningful products.
User-generated Design
The rise of user-generated design is apparent as Casetify Kids allows users to upload and edit their own designs for their smartphone cases, making it a unique opportunity for businesses to tap into creative and collaborative products.
Safe and Child-friendly Tech
Casetify Kids meets the demand for child-friendly technology by offering a safe and fun way for kids to see their artwork turned into a practical and useful object.

Where This Applies

Mobile Accessories
The mobile accessories industry can benefit from incorporating creative products like Casetify Kids to appeal to a desire for meaningful and personalized tech products.
Printing and Personalization
The printing and personalization industry can use Casetify Kids as a case study for customized products that cater to a wide range of consumers, including children.
Children's Toys and Products
Casetify Kids serves as an innovative example for children's toy and product companies, as it represents an intersection of technology and art, resulting in meaningful and educational experiences.
SCORE
3.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 33%
Activity 65%
Freshness 8%

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