Biodegradable Playing Cards

'oh/crop' is a Playing Card Game Design with a Sustainable Twist

oh/crop is an idea that reinvents playing card game designs with a sustainable focus. The completely biodegradable playing cards are based on a trick-taking card game by the name of 'Oh Hell' and as such, they may be planted in one's home garden. With soil, water and a little sun, the seed cards have the potential to grow into herbs for cooking, such as parsley, chives and basil.

The premise of the card game is that at the end of every match, all players except the winner are responsible of taking home a card and planting it. Frequently playing with the deck will make it become smaller—yet the game is designed to work even with a limited number of cards.

oh/crop is among one of the first Quickstarter projects to be launched on Kickstarter, which goes back to its roots by celebrating small, fun ideas.

Sustainable Gaming
Designing card games that prioritize environmental sustainability and circular economy principles by using biodegradable materials and reusable game mechanics.
Edible Gaming
Creating games with edible components that promote food production and consumption while encouraging environmental responsibility.
Green Design
Developing products that incorporate green principles at the design level to minimize waste and maximize environmental impact.

Industries Being Reshaped

Toy and Game Manufacturing
There are opportunities for toy and game manufacturers to lead the way in sustainable design, potentially transforming the industry into one that promotes environmental consciousness.
Sustainable Agriculture and Horticulture
Agricultural businesses could integrate games, like oh/crop, into their customer outreach initiatives to promote sustainable food production and conservation practices.
Eco-friendly Packaging
Companies could expand their product offerings to promote green packaging that enables and encourages reuse, composting, and recycling.
SCORE
3.8 out of 10
GENDER
30% Men70% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 57%
Activity 48%
Freshness 8%