Video Game-Themed Beverages

Candy Can and Bandai Namco Entertainment Partner on Exclusive Collab

Candy Can, a beverage company specializing in sparkling drinks with flavors inspired by confectionery, has entered into a partnership with Bandai Namco Entertainment to release a limited-edition drink themed around the iconic PAC-MAN video game. The special-edition beverage by Candy Can features a delectable cherry flavor, which serves as a direct reference to the cherries that appear as point items within the classic arcade game.

Candy Can and Bandai Namco Entertainment also launch a collectible campaign featuring 45 distinct can lid designs, each representing a unique tribute to the game, with some produced in limited quantities to increase their rarity. This initiative is promoted as an industry-first as it transforms a typically disposable component of packaging into a sought-after collectible.

The collaboration is timed to coincide with the 45th anniversary of PAC-MAN.

Image Credit: Candy Can x Bandai Namco Entertainment

Video Game-themed Consumer Products
Consumer products inspired by video games offer brands a fresh avenue to appeal to nostalgic gamers and pop culture enthusiasts.
Collectible Packaging
Leveraging packaging as a collectible item transforms traditional disposables into engaging brand memorabilia that creates additional consumer value.
Limited-edition Releases
Offering limited-edition products capitalizes on exclusivity and rarity, driving consumer demand through unique and scarce offerings.

Sectors Adopting This

Beverage Industry
The beverage industry is integrating pop culture elements into product designs, expanding consumer engagement and market penetration.
Gaming Industry
Collaborations between gaming franchises and consumer brands create cross-industry synergy that introduces gaming elements to new audiences.
Collectibles Market
The rise of collectible packaging introduces new physical engagement opportunities within the collectibles market, merging utility with fandom.
SCORE
7.9 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 87%
Activity 94%
Freshness 57%