Bicycle Cooling Canteens

Botl by Benjamin Helle Creates Cold Water While Riding on the Bike

It's common for designers to take inspiration from objects and familiar places but the Botl by Benjamin Helle is a water canteen that's inspired by the human body.

Helle designed the Botl which is based on the body's natural thermoregulation system. Perspiration occurs because the body is trying to keep cool and it happens when a breeze brushes on sweat beads. If you've ever had a cold beverage in the sun, condensation occurs and this design follows the same concept. This clever design was built to provide users with cold water without having to freeze it or keep it refrigerated.

The Botl is equipped with a porous skin that retains the condensation. In order for it to work, users are to ride their bikes to create drafts of wind. As the wind hits the bottle, it keeps the beverage cooler for a longer period of time.

Thermoregulation-inspired Designs
Opportunities for product designs inspired by the body's thermoregulation system to create new and innovative products.
Sustainable Cooling
Opportunities to create sustainable and eco-friendly products that rely on natural processes for cooling, such as condensation created by wind.
Outdoor Activity Gear
Innovations in outdoor gear to improve the convenience and functionality of equipment while engaging in outdoor activities.

Where This Applies

Sports Equipment
The sports equipment industry could benefit from thermoregulation-inspired designs to create products that help athletes stay cooler for longer periods of time.
Beverage Industry
Opportunities for beverage companies to create packaging that utilizes natural processes like condensation as a way to keep beverages cool and refreshing for longer periods of time.
Eco-friendly Products
Eco-friendly, sustainable product manufacturers can create new outdoor activity gear that utilizes natural processes like wind to provide cooling, reducing the need for electricity.
SCORE
2.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 34%
Activity 44%
Freshness 8%