Branded Frozen Treat Games

Blu's Sundae Surprise Board Game Was Created by Blue Bunny

The Blu's Sundae Surprise board game was developed by the Blue Bunny frozen treat brand as a pastime for families that commemorates the new Freeze The Moment campaign. The board game is rated for players aged six and up, and will offer them a sundae building experience with ample laughs along the way to encourage participants to slow down and spend more quality time together. The game is being launched on May 1, 2026 for $19.35 to families to play this springtime to reconnect with one another ahead of the summer.

Senior Director, Brand Marketing Andrew Mondzelewski spoke on the Blu's Sundae Surprise board game saying, "Family game night holds a lot of memories for so many of us and is something I really enjoy with my own family. This campaign is all about helping families create memories with their loved ones over the simple delight of dessert that turns an ordinary night into something memorable.”

Image Credit: Blue Bunny

Branded Playable Products
Co-branded physical games and merchandise extend product narratives into long-form engagements that could redefine customer retention and experiential monetization.
Experiential Food Marketing
Immersive campaigns that pair consumables with shared activities create multi-sensory brand moments that can shift purchasing from single transactions to ongoing experiences.
Family-centric Slow Living
Prioritizing products that facilitate slowed, quality family time opens avenues for brands to anchor loyalty around ritualized, seasonal touchpoints.

Sectors Adopting This

Frozen Dessert Retail
Launching companion entertainment offerings transforms frozen treat purchases into lifestyle purchases that could increase basket frequency and premiumization.
Board Game and Toy Manufacturing
Collaborations with food brands introduce co-branded product lines that can broaden distribution channels beyond specialty toy retail into grocery and CPG aisles.
Consumer Packaged Goods Marketing
Integrating tangible, playable assets into CPG campaigns enables deeper consumer engagement metrics and new licensing or subscription revenue models.
SCORE
8.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 92%
Activity 67%
Freshness 92%

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