Self-Charging Cars

Bio Top Concept Car Introduces Self-Generating Wireless Electricity

Luis Pinheiro de Lima has designed a car that generates its own wireless electricity! The “Bio Top” concept car has three wheels: two in the front, and one spherical wheel in the back that offers improved maneuverability. What’s more, it actually charges the electric car battery as it goes!

If that’s not enough to float your boat (or your futuristic hover pod), check out the Bio Top’s video-game inspired steering. Forget the conventional foot-pedal gas and break system; the future of steering, according to de Lima, involves a hand controlled speed/stop system. The brakes are right there on the steering column. It looks like cruising in your Bio Top will be just like riding a bike - only about a hundred times cooler.

Self-generating Wireless Electricity
The concept of self-generating wireless electricity in cars presents disruptive innovation opportunities for the automotive industry.
Improved Maneuverability
The development of cars with spherical wheels that offer improved maneuverability opens up disruptive innovation opportunities for the transportation industry.
Video-game Inspired Steering
The integration of video-game inspired steering systems in cars creates disruptive innovation opportunities for the automotive technology industry.

Sectors Adopting This

Automotive
The automotive industry can explore the disruptive innovation opportunities offered by self-generating wireless electricity and improved maneuverability technologies.
Transportation
The transportation industry can leverage the disruptive innovation opportunities presented by cars with improved maneuverability.
Automotive Technology
The automotive technology industry can capitalize on the disruptive innovation opportunities arising from the integration of video-game inspired steering systems in cars.
SCORE
5.2 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 75%
Activity 74%
Freshness 8%