VR British Broadcaster Apps

The BBC Taster VR App is a Repository for the Broadcaster's VR Content

BBC is an historic and venerable organization, but that doesn't preclude the British national broadcaster from experimenting with modern forms of entertainment, and the new 'BBC Taster VR' app is just that. The app will serve as a repository for all of the BBC's experimental content, with VR being at the forefront.

As it stands, the BBC Taster VR app has relatively little content, though its catalog will grow as the network builds its portfolio. Current titles include a documentary about gun violence in America, a 360 degree video of the channel's famous 'Planet Earth' series, and a take on Doctor Who in 360 degree video.

On top of the visual, the BBC Taster VR app holds immersive sonic content too. Many of its videos are recorded with binaural sound, which is the equivalent of 360 degree video but for audio.

Virtual Reality Content
Virtual reality (VR) technology is being used to create immersive and interactive content, opening up new possibilities for storytelling and entertainment experiences.
Experimental Media Platforms
Media organizations are creating dedicated platforms to showcase their experimental content, providing a space for users to discover and engage with innovative content.
Immersive Audio Experiences
Binaural sound technology is enhancing virtual reality experiences by providing immersive audio that complements the visual content.

Industries Being Reshaped

Media and Entertainment
The media and entertainment industry can leverage virtual reality technology to create unique and captivating content that engages audiences in new ways.
Technology and Innovation
Companies specializing in VR technology can collaborate with media organizations to develop platforms and tools that enhance the creation and distribution of immersive content.
Audio and Sound Engineering
Audio professionals and sound engineers can explore the potential of binaural sound technology in creating immersive audio experiences for virtual reality applications.
SCORE
2.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 50%
Activity 3%
Freshness 8%

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