Augmented Reality Helmets

Caputer Labs Unveils an Iron Man-Like Headset at CES 2015

Virtual reality headsets abound CES 2015, but one start-up has introduced what they tout as "the world's first truly augmented reality helmet." Of course, the creators behind this device decided to replicate Iron Man's own unique helmet display since everyone and their grandmother wants to be a superhero. Called the Seer, the augmented reality helmet runs completely off of a smartphone.

Created by Caputer Labs, the augmented reality helmet is very much still a prototype, yet the company will be launching a Kickstarter campaign very soon. The Verge writes, "For the headset to work, all you need to do is slip a smartphone into the slot and fasten it in place. The display gets reflected onto the one-way visor, letting you see the HUD mapped over your surroundings."

Augmented Reality Helmets
Emergence of augmented reality helmets could disrupt gaming and entertainment industry by providing immersive interactive experiences.
Smartphone-based AR Devices
Development of smartphone-based AR devices could revolutionize education, tourism, and automotive industry by providing interactive informational overlays.
AR Wearable Devices
Evolving technologies in AR wearable devices create new opportunities in healthcare, military, and construction industries by enabling seamless access to real-time information.

Who This Affects Most

Gaming and Entertainment
The AR helmet and similar devices can revolutionize the gaming and entertainment sector by immersing users in interactive and more engaging experiences.
Education, Tourism, and Automotive
Smartphone-based AR devices can improve the experience of tourists by providing interactive and informational overlays, offer better educational experiences to students, and enhance the driving experience of automotive users by integrating real-time information into their field of vision.
Healthcare, Military, and Construction
AR wearable devices can offer real-time access to critical information in healthcare and military, and improve productivity and safety in construction through seamless access to relevant information.
SCORE
3.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 59%
Activity 49%
Freshness 8%

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