In-Game Art Galleries

The Getty Museum's Tool Lets Players Import Art in Animal Crossing

Within Animal Crossing: New Horizons, players can now display authentic, world-class art thanks to The Getty Museum's Animal Crossing Art Generator. With this tool, users are able to search for a specific art piece or choose from Getty's curated favorites, and download the in-game pieces with a NookPhone. As well as being able to display famous works of art like Gogh’s Irises and Édouard Manet’s Jeanne (Spring) on in-game canvases, Animal Crossing players can also use the pieces to decorate shirts, walls and floors.

With this tool, The Getty Museum is offering a unique way to engage Animal Crossing: New Horizons' largely Millennial audience that is looking for whimsy and a sense of escape.

In-game Art Integration
The Getty Museum's Animal Crossing Art Generator showcases the trend of integrating real-world art into video games, creating new opportunities for collaboration between museums and game developers.
Virtual Cultural Experiences
The ability to import famous artworks in Animal Crossing: New Horizons highlights the trend of providing virtual cultural experiences, allowing players to engage with art in a new and immersive way.
Artistic Self-expression in Gaming
Using art pieces to decorate shirts, walls, and floors in Animal Crossing: New Horizons illustrates the trend of artistic self-expression in gaming, opening up avenues for personalization and creativity within the gaming community.

Sectors Adopting This

Museums
Museums can embrace the trend of in-game art integration to enhance their reach and engage with younger, digitally-savvy audiences, offering virtual galleries and unique interactive experiences.
Video Game Development
The collaboration between The Getty Museum and Animal Crossing demonstrates a disruptive opportunity for game developers to incorporate authentic art into their games, creating more immersive and educational gaming experiences.
Virtual Reality
The trend of virtual cultural experiences presents an opportunity for the virtual reality industry to create even more immersive and lifelike art experiences within gaming and other VR platforms.
SCORE
4.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 59%
Activity 64%
Freshness 9%

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