Touchable 3D Systems

The AIST 'i3Space' Takes the 3D Movement to the Next Level

For all you 'Star Trek' fans out there, the halodeck make not be the stuff of sci-fi fantasy for much longer thanks to the AIST 'i3Space.' Making the possibility of touchable 3D experiences closer than ever, it takes the whole new 3D movement to the next level.

Developed by Japan's National Institute of Advanced Industrial Science and Technology, the AIST 'i3Space' is currently being honed for medical use (and, of course, video game industry applications as well). According to Dvice, the AIST 'i3Space' involves attaching "a series of fingertip modules to your hands that offer an illusionary tactile and kinesthetic sense interface allowing you to manipulate 3D imagery."

Touchable 3D Experiences
The AIST 'i3Space' is bringing touchable 3D experiences closer than ever, creating disruptive innovation opportunities in entertainment, education, and design industries.
Illusionary Tactile Interfaces
The AIST 'i3Space' utilizes illusionary tactile interfaces, opening up disruptive innovation opportunities in medical simulation, rehabilitation, and virtual reality industries.
Enhanced Manipulation of 3D Imagery
The AIST 'i3Space' allows for enhanced manipulation of 3D imagery, presenting disruptive innovation opportunities in architecture, engineering, and manufacturing industries.

Sectors Adopting This

Entertainment
The touchable 3D experiences offered by the AIST 'i3Space' present disruptive innovation opportunities in the entertainment industry, enhancing interactive gaming and virtual reality experiences.
Medical
The illusionary tactile interfaces of the AIST 'i3Space' have potential disruptive innovation opportunities in medical simulation, training, and rehabilitation, improving healthcare practices.
Design
The AIST 'i3Space' enables enhanced manipulation of 3D imagery, creating disruptive innovation opportunities in architectural design, product prototyping, and visual arts.
SCORE
5.4 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 75%
Activity 79%
Freshness 8%