Circular Furniture Retailers

MADE Teams with Geev for a Furniture Giveaway Initiative

MADE, the furniture company is promoting its zero-cost giveaway initiative through its partnership with Geev, a preloved app. The partnership will provide customers with a zero-waste, zero-cost solution to find a second home for old furniture.

As part of MADE's commitment to becoming a circular sustainable business, the company wants to introduce new ways to extend product life. CEO Philippe Chainieux explains: “This is a key issue for our sector, and we know how important it is to our customers."

To use the service, once a customer makes a purchase on MADE.COM, they can click "get started" on the order screen to select from one of five partner charities, with 10% of customer purchases go towards the chosen organization. Users can sign up to Geev and post an ad for unwanted furniture or homewares.

Image Credit: Internet Retailing

Circular Furniture Business Models
Explore alternative business models that prioritize sustainability and circularity in the furniture industry.
Preloved Goods Marketplaces
Develop marketplace platforms for preloved goods that incentivize consumers and provide a zero-waste solution to furniture disposal.
Circular Supply Chain Innovations
Introduce circular supply chain innovations that facilitate the reuse and recycling of furniture products.

Sectors Adopting This

Furniture Retail
Revamp furniture retail to integrate sustainable practices, circularity, and incentivized donations for unwanted furniture.
Charity and Non-profit Organizations
Collaborate with furniture retailers and preloved apps to set up donation systems that generate revenue and reduce waste.
Logistics and Supply Chain Management
Invent and implement eco-friendly sorting and transportation methods to optimize circular supply chain for furniture manufacturers and retailers.
SCORE
2.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 46%
Activity 17%
Freshness 10%