Turn-Based Strategy Games

Chucklefish Announced 'Wargrove 2,' an Upcoming Strategy Title

'Chucklefish,' a popular independent video game publisher, announced that 'Wargrove 2,' a sequel to the company's turn-based war strategy game from 2019, is in development. Wargrove 2 is being developed by 'Robotality,' a studio with numerous successful games on the Steam platform on PC.

Where Wargrove 1 primarily had a fantasy tone with knights, armies, and princesses, Wargrove 2 takes the franchise even further by adding new types of units and factions, such as pirates or mermaids. According to Chucklefish, Wargrove 2 will feature three engaging stories similar to the campaign in the first game, as well as an all-new roguelike mode, adding new single-player content and replayability to the franchise. The Steam page for the title also confirms that multiplayer modes will be returning.

Image Credit: Chucklefish

Sequel Strategy Games
Developing a sequel to a popular strategy game is a lucrative business opportunity for indie video game publishers and developers.
Expansion of Game Factions and Units
Adding new and unique factions and units to a strategy game can increase engagement and excitement for players, especially in sequels.
Innovative Single-player Modes
Creating innovative single-player modes, such as roguelike, can significantly enhance the replayability of sequel strategy games.

Who This Affects Most

Indie Video Game Publishing
Indie video game publishers can benefit from creating and releasing sequels to popular strategy game franchises.
Video Game Development
Developers in the video game industry can capitalize on adding new factions and units to strategy games, as well as creating innovative single-player modes.
Online Multiplayer Gaming
The online multiplayer gaming industry can thrive by providing accessible multiplayer modes for successful strategy game franchises.
SCORE
1.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 12%
Activity 24%
Freshness 16%

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