Presidential VR Conservation Experiences

This VR Experience Lets You Explore Nature With Obama

Leading VR company Oculus has teamed up with National Geographic and Felix & Paul Studios to put together an immersive VR experience that makes it possible for people around the world to explore the natural splendor of Yosemite National Park alongside none other than President Barack Obama.

This VR experience, dubbed 'Through the Ages: President Obama Celebrates America's National Parks' is available for purchase via the Oculus Store for Gear VR. The journey includes as many as ten different 360-degree videos in different natural locations, and allows you to feel like you're standing with the President himself as he goes about delivering his narration and speeches in an effort to raise awareness about park conservation efforts.

This innovative project speaks to the ability of VR experiences to enrich conservation efforts by capturing people's attentions.

Virtual Reality Conservation
Developing Virtual Reality experiences and technologies for promoting conservation efforts.
Immersive Education
Creating immersive experiences for education on important matters such as nature conservation.
Celebrity-driven Experiences
Partnering with famous personalities to create custom Virtual Reality experiences for niche audiences.

Sectors Adopting This

Virtual Reality Industry
The Virtual Reality industry can explore very diverse applications for conservation efforts, creating immersive experiences and educational applications for users.
Nature Conservation Industry
Partnering with VR companies to promote conservation efforts in different parts of the world, raising awareness through immersive experiences.
Media & Entertainment Industry
Collaborating with tech companies and environmental organizations to boost the impact of immersive media content in society.
SCORE
0.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 4%
Activity 12%
Freshness 8%