Enterprise-Grade VR Systems

The VIVE Pro Eye Has Dual-AMOLED Displays

The VIVE Pro Eye virtual reality (VR) system is an enterprise-ready solution for professionals that will offer best-in-class capabilities at a competitive entry-level price point. The headset can be used in both sitting and standing positions, and provide access to expansive multi-user environments for enhancing design and training capabilities. What was previously difficult to render or imagine is achievable with the headset to let designers and professionals alike integrate VR into their workflow.

The VIVE Pro Eye VR system has SteamVR 2.0 tracking and features dual-AMOLED displays for a high-quality combined resolution. Gaze tracking and heat mapping technology provide better insight behind user behavior, while a gaze-controlled menu navigation allows users to get around the digital environment with ease.

Enterprise-ready VR Systems
The VR systems are designed specifically for professional use, providing best-in-class capabilities at an affordable price point.
Multi-user VR Environments
The VR systems offer access to expansive multi-user environments that can be used for enhancing design and training capabilities.
Gaze Tracking and Heat Mapping Technology
The VR systems have advanced features such as gaze tracking and heat mapping technology that provide better insight into user behavior.

Who This Affects Most

Architecture and Interior Design
The VR systems can be used by architects and interior designers to create virtual walkthroughs and visualize designs before finalizing them in the real world.
Education and Training
The VR systems can be useful for training and education purposes, providing a safe and immersive environment for learning.
Manufacturing and Product Design
The VR systems can be used for product design and prototyping, allowing designers to easily visualize and test new products before bringing them to market.
SCORE
2.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 35%
Activity 36%
Freshness 9%