Canadian Creator-Approved Campaigns

The Hacksmith and Mentos Launch a Fizz-Powered Innovation

'The Hacksmith' is taking the internet’s favorite soda science experiment to explosive new heights in an electrifying collaboration with Mentos. Known for turning sci-fi concepts into real engineering feats, the Kitchener-based YouTube creator has built the 'Mentos Fizzooka' -- a high-powered launcher fueled by the iconic Mentos and cola reaction.

This is a viral-worthy invention and a cross-platform campaign that fuses digital play with hands-on innovation. For two weeks, Fortnite Creative players can wield the Fizzooka in top maps like 'Piece Control 1v1' and 'Sky Wars.' Meanwhile, the real-life version, crafted by The Hacksmith’s team, blasts soda with firehose-like force -- pure, fizzy chaos brought to life with Canadian ingenuity.

To amplify the fun, 30 physical Fizzookas have landed in the hands of influencers across the globe, turning a classroom experiment into an international spectacle.

Gamified Marketing Campaigns
Integrating video game elements into marketing strategies presents novel engagement methodologies that captivate digital audiences through interactive experiences.
Influencer-based Product Launches
Leveraging the global reach of influencers for product announcements taps into personal networks, creating organic buzz and international exposure.
Science-based Entertainment Products
Using scientific principles as a foundation for entertainment devices offers intriguing possibilities for hands-on learning and engagement.

Industries Being Reshaped

Digital Entertainment
The convergence of real-life and virtual gameplay experiences spurs advancements in immersive entertainment platforms.
Marketing and Advertising
Innovative collaborations between creators and brands redefine traditional advertising, offering unique storytelling and brand immersion opportunities.
Educational Technology
The development of products that blend learning with fun has significant potential to transform educational approaches and student engagement.
SCORE
6.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 70%
Activity 70%
Freshness 47%

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