Self-Exploring Indie Games

'the earth is a better person than me' is a Progressive Visual Novel

Structured as an indie game/visual novel, 'the earth is a better person than me' explores self and sexuality through communing with nature. Following a character named Delphine, players watch as she communicates with various elements, delving into aspects of sexuality, self-worth, and personal thoughts. Players can choose which elements to commune with first, with each force navigating different aspects of Delphine's personality and places she has left behind.

'the earth is a better person than me' inhabits an interesting space in modern gaming as it utilizes elements of traditional storytelling, coupled with player interaction, to create a distinct experience. The elements of play help to draw players into the self-exploration and aim to offer a personal journey of exploration of personal identity and sexual representation.

Indie Game/visual Novel Fusion
Opportunity for game developers to create unique storytelling experiences by combining interactive gameplay elements with traditional storytelling.
Exploration of Self and Sexuality
Chance for artists and storytellers to tackle personal themes of identity and sexuality in a thought-provoking and immersive way.
Personalized Narrative Experiences
Potential for game designers to allow players to shape their own journey and explore different aspects of a character's personality.

Where This Applies

Video Game Industry
Gamemakers can tap into the growing demand for innovative and unique gaming experiences that cater to diverse themes and narratives.
Art and Entertainment Industry
Artists and creators have a platform to express personal and intimate stories related to self-exploration and sexuality through mediums like visual novels and indie games.
Interactive Storytelling Sector
Opportunity for companies specializing in interactive storytelling to collaborate with game developers and explore new ways of engaging audiences in a narrative-driven experience.
SCORE
0.9 out of 10
GENDER
30% Men70% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 9%
Activity 9%
Freshness 8%

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