Wireless Arm Band Controllers

Thalmic Labs' MYO Device is the Next Step in Gesture-Controlled Tech

The Nintendo Wii, Xbox 360 and the Playstation 3 are systems that have made wireless handheld gameplay technology take off, but Thalmic Labs' newly developed MYO wireless armband device is getting us ready for a brand new wireless revolution.

As wireless tech continues to develop and create new possibilities for the ways and where we can use our tech, it's obvious that this wireless handheld technology is being integrated into nearly all facets of our society. Interactive videogames, TVs and computers are all now capable of interacting with wireless hand held devices that are meant to make our lives easier.

But Thalmic Labs' MYO armband device is proposing to take our use of tech to the next level. With the MYO, users will be able to interact with games, change the music on their computers and operate a number of important functions with their own finger tips. Simply put, MYO is the future of wireless tech.

Gesture-controlled Technology
Opportunity for disruptive innovation in creating new ways to interact with technology using gestures.
Wireless Integration
Opportunity for disruptive innovation in integrating wireless technology into various facets of society.
Wearable Technology
Opportunity for disruptive innovation in developing wearable devices that enhance user experiences with technology.

Industries Being Reshaped

Gaming
Opportunity for disruptive innovation in the gaming industry with the integration of gesture-controlled technology.
Entertainment
Opportunity for disruptive innovation in the entertainment industry by leveraging wireless integration for enhanced user experiences.
Technology
Opportunity for disruptive innovation in the technology industry through the development of wearable devices with diverse functionalities.
SCORE
5.7 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 63%
Activity 99%
Freshness 8%