Mental Health Metaverses

Tagoverse is the World's First Mental Metaverse

UK-registered tech start-up Tago knows that mental health problems are on the rise and have been exacerbated by the pandemic, and it is introducing Tagoverse as the world's first mental metaverse in response. To assist people in getting the mental help they need, Tago is pioneering Web 3 for mental health so that people can connect to an advisor at an affordable price, and earn Tago Tokens through "Talk to Earn" activities.

Within the community, members can meet with advisors, join EQ courses, exchange items, and participate in spiritual events and activities in the metaverse such as meditation and yoga.

TagoSoul is the world's first NFT mental health AI assistant and it was created to make it easier and more accessible for people to experience relaxation, balanced emotions and holistic self-care.

Mental Health Metaverses
The rise of mental health problems makes way for innovative solutions like Tagoverse, the world's first mental metaverse and TagoSoul, the world's first NFT mental health AI assistant.
Web 3 for Mental Health
Tech start-up Tago pioneers affordable mental health services through Web 3, providing opportunities to connect to an advisor and earn Tago Tokens through Talk to Earn activities.
Holistic Self-care in Metaverse
With Tagoverse, people can participate in spiritual events and activities like meditation and yoga, providing an innovative solution for holistic self-care in the metaverse.

Where This Applies

Mental Health Tech
With the rise of mental health problems, the mental health tech industry has great potential for disruption with innovative solutions like Tagoverse and TagoSoul.
Blockchain Technology
Web 3 and Talk to Earn activities in Tago provides an opportunity for the blockchain industry to disrupt the mental health sector and bring affordable mental health services.
Virtual Reality Tech
Tagoverse provides an innovative solution for holistic self-care in the metaverse by offering spiritual events and activities such as meditation and yoga, and is expected to disrupt the virtual reality industry.
SCORE
6.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 92%
Activity 100%
Freshness 12%