Video Game Exhibits

The SXSW Videogame History Museum Explores Gaming's Evolution

Make sure to check out the SXSW Videogame History Museum exhibit if you're interested in knowing about how video games have evolved, while impacting our lives. This exhibit, sponsored by electronics giant JVC, explores video gaming culture and its evolution.

Fact of the matter is that whether you think video games make people inactive, lethargic or violent or you believe they're a waste of time, the fact of the matter is that video games are art. Even more so, they are cultural phenomena that have changed the way many people live their lives.

The last 25 years have seen video games evolve beyond recognition. From playing Super Mario Brothers on early 1990s video game consoles to being able to enjoy virtual reality shoot-em-ups -- just on the horizon -- things have changed a whole lot.

So if you're interested in learning about a major cultural and technological phenomenon that continues to evolve, check out the SXSW Video Game History Museum exhibit.

Video Game Culture
Opportunity for businesses to create immersive experiences that amplify the impact of video games in our lives.
Virtual Reality Gaming
Opportunity for businesses to develop VR-based video games and gaming equipment that will transform virtual reality gaming experience.
Gaming Technology Evolution
Opportunity for businesses to start or invest in R&D for gaming-related technology in order to remain at the forefront of the ever-evolving video gaming industry.

Industries Being Reshaped

Entertainment
Opportunity for entertainment businesses to explore the potential of video games and gaming experiences to amplify guest engagement.
Technology
Opportunity for technology companies to continue innovating by exploring new avenues in gaming technology that will push the boundaries of what is possible.
Education
Opportunity for education businesses to utilize the immersive and engaging nature of video games to provide alternative learning experiences that captivate and motivate students.
SCORE
2.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 26%
Activity 28%
Freshness 8%

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