Avian Slingshot Simulators

Super Angry Birds is a USB Controller that Provides Force Feedback

For Angry Birds enthusiasts, now you can translate the game into real life with the Super Angry Birds slingshot. Developed by Hideaki Matsui and Andrew Spitz, the Super Angry Birds slingshot is a USB controller that you can attach to your computer to bring the slingshot act in the game into real life.

The USB controller allows you to pull, angle and trigger the slingshot, just as you would in real life and the game. The best part is, the Super Angry Birds controller simulates the force and feeling of an actual slingshot. According to the designers, this was done using progamming in Max/MSP, a customized Arduino-based microcontroller and a hacked motorized slider found from audio mixing consoles.

Gaming Simulators
Developing USB controllers that simulate gaming experiences in real life presents opportunities to enhance the overall gaming experience and create new niche markets.
Force Feedback Technology
The use of force feedback technology in USB controllers has the potential to revolutionize gaming experiences by bringing elements of reality to virtual games.
Arduino-based Microcontrollers
Creating customized controllers using microcontrollers provides opportunities for innovation in various fields beyond gaming, such as automation and robotics.

Industries Being Reshaped

Gaming
Incorporating force feedback technology into gaming consoles and controllers has the potential to create new niches in the gaming industry by bringing an element of realism to virtual games.
Audio Mixing
Repurposing sliding controls found in audio mixing consoles to simulate force feedback in gaming controllers demonstrates the potential to reuse existing hardware in new and innovative ways.
Automation
Using Arduino-based microcontrollers to create custom controllers presents opportunities to develop innovative automation solutions in industries such as manufacturing and agriculture.
SCORE
0.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 1%
Activity 9%
Freshness 8%

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