Communication-Restoring Apps

The 'I.am.here' App Gives a Renewed Voice to Stroke Victims

The 'I.am.here' app helps to give a voice to stroke victims who have lost their ability to speak. Some of the most common outcomes of a stroke are lost vision, lost speech, paralysis and confusion. For many stoke victims, the loss of speech is most devastating because it causes them to lose the ability to communicate with loved ones.

To combat the loss of speech, the Russian stroke foundation 'ORBi' partnered up with the software developers 'Yarr!.' Together the team designed a clever new app that uses Brain Computer Interface to convert brain signals into human emotions. These messages are then displayed as words through the I.am.here app. The device thus gives a voice to stoke victims who are no longer able to communicate verbally.

Brain Computer Interface
The development of Brain Computer Interface technology presents disruptive innovation opportunities in healthcare and communication industries.
Assistive Technology
The rise of assistive technology for stroke victims opens up disruptive innovation opportunities in the healthcare and accessibility industries.
Emotion Recognition
Advancements in emotion recognition technology create disruptive innovation opportunities in healthcare and communication sectors.

Sectors Adopting This

Healthcare
Disruptive innovation opportunities can be explored in the healthcare industry with the development of communication-restoring apps for stroke victims.
Communication
The communication industry can benefit from disruptive innovation opportunities by leveraging technologies like Brain Computer Interface for individuals with speech disabilities.
Accessibility
The accessibility industry can explore disruptive innovation opportunities through the development of assistive technologies that enable non-verbal communication for stroke victims.
SCORE
2.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial
  • Gen X (primary audience)
POPULARITY
Popularity 18%
Activity 33%
Freshness 8%