Third-Person Cat Adventure Games

'Stray' is Set is a Dangerous Neon-Lit Cyber City

French video game developer BlueTwelve Studio and publisher Annapurna Interactive are readying to release 'Stray' in 2021, a third-person action-adventure game.

Set in a futuristic city that's inhabited by cats, robots, and menacing creatures, Stray prompts players to make their way through a dangerous setting that's full of threats and challenges while they seek to solve different mysteries. Players will see the world through the perspective of a stray cat, allowing them to interact with the cyber city in unique ways. Given their small and nimble nature, players will be able to take advantage of the cat's stealth abilities as they progress through, strategically searching for a way out. Joining them is a small drone called B12, who will act as a helpful companion.

Stray will be available on PlayStation 4, PlayStation 5, and Microsoft Windows.

Image Credit: BlueTwelve Studio / Annapurna Interactive

Third-person Cat Adventure Games
The rise of third-person cat adventure games opens up opportunities for unique storytelling experiences and innovative gameplay mechanics.
Futuristic Cyber Cities
The creation of futuristic cyber cities in gaming presents opportunities for immersive world-building and exploration of technological advancements.
Interactive Companion Characters
The inclusion of interactive companion characters, such as B12 the drone in 'Stray,' offers potential for enhanced gameplay dynamics and emotional connections.

Sectors Adopting This

Video Game Development
The video game development industry can leverage the trend of third-person cat adventure games to create innovative and engaging story-driven experiences.
Entertainment and Media
The entertainment and media industry can explore the concept of futuristic cyber cities to create visually stunning and immersive content across various platforms.
Companion Technology
The companion technology industry has an opportunity to develop interactive companion characters that can enhance user experiences in various applications, including gaming.
SCORE
2.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 12%
Activity 53%
Freshness 9%