Furniture-Expressive Magazines

Flexform Creates the Somewhere Magazine to Highlight Designs

Italian furniture studio Flexform unveils the expressive Somewhere Magazine which showcases its furniture comprised of sofas and armchairs to create a welcoming ambiance. The namesake nods to the brand's approach of emphasizing how the furniture can express one's personality and where one feels at home. Some of the items are already available to buy and the magazine aims to create some context around how furniture works in connection to other pieces in a space.

The brand explains, "We like to think of our customer as a sort of cosmopolitan tribe of well-educated people with good manners and refined taste, who are more after creating homes to fully enjoy and less interested in showing their interiors off. People that love to create their own personal nesting refuge, people that although affluent are sort of 'lux-immune' but like to surround them with beautiful objects, that combine utmost comfort and timeless style."

Image Credit: Flexform

Personalized Home Interiors
Showcasing furniture that reflects individual personality allows users to create uniquely expressive living spaces.
Narrative-driven Design
Creating context through storytelling around furniture pieces enhances the consumer's emotional connection to their environment.
Cosmopolitan Luxe
Focusing on a refined, non-flashy luxury aesthetic appeals to affluent consumers seeking understated elegance.

Who This Affects Most

Furniture Design
Emphasizing how furniture can express personal style promotes innovative designs tailored to individual tastes.
Magazine Publishing
Combining design insights with lifestyle narratives opens up new avenues for publishing content that deeply engages readers.
Home Decor
Integrating furniture with thoughtful context in marketing materials provides customers with inspiration for their own spaces.
SCORE
4.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 52%
Activity 45%
Freshness 27%