Hyper-Stimulating Action Games

'Rym 9000' is a Frantic Masterpiece that Pushes a Player's Skills

Rym 9000's trailer begins with an epilepsy warning, promising players a hectic, distorted, trembling and ultimately unbelievable gaming experience. Developed by Sonoshee, this high-octane hyperkinetic shooter is inspired by anime classics such as Akira, Neon Genesis Evangelion and Guxt. The visuals are the true drawing point to this game, as the shifting and frantic artworks takes players to a level of hyper-stimulation. Lights, colors, and effects are used to their fullest in Rym 9000 and thanks to an intense musical composition, players are sure to experience something truly amazing and fast-paced.

Rym 9000 places players in a spaceship and tasks them with treasure-hunting on the moon. The player can then input names on a worldwide leaderboard and can also unlock achievements. This may sound like a fairly basic game, but Rym 9000 does actually have a great story within the frantic gameplay. Through achievements and high scores, a player can learn more about the game's lore hidden behind the gameplay. Rymm 9000 speaks to a new generation of games that are a callback to retro gaming.

Hyper-stimulation in Gaming
Game developers can explore the use of intense visuals, lights, colors, and effects to create hyper-stimulating gaming experiences similar to Rym 9000.
Anime-inspired Games
Developers can tap into the popularity of anime classics like Akira and Neon Genesis Evangelion to create action-packed games that appeal to anime fans.
Incorporating Lore in High Scores
Game developers can leverage the concept of unlocking achievements and revealing hidden lore to provide an engaging storytelling element in fast-paced games like Rym 9000.

Where This Applies

Gaming
The gaming industry can take inspiration from Rym 9000 to create visually stunning and hyper-stimulating games that offer a unique gaming experience.
Anime and Manga
The anime and manga industry can collaborate with game developers to create anime-inspired games that enhance engagement among anime fans.
Leaderboard and Achievement Platforms
Companies that develop leaderboard and achievement platforms can capitalize on the trend of incorporating lore and storytelling elements in high scores to enhance user experiences.
SCORE
1.6 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 9%
Activity 31%
Freshness 8%