Inclusive Gaming Initiatives

RNIB and Twitch are Creating Change for Gamers with Sight Loss

RNIB and Twitch are on a mission to promote a culture of diversity and inclusivity within the gaming industry by making video games more accessible to players with sight loss. RNIB's new initiative uses Twitch streams to simulate what gaming looks like to blind or partially sighted players.

With its efforts, RNIB is highlighting the growing need for a more accessible gaming industry that considers the needs of players with sight loss. Game developers have the potential to make their games more accessible in a number of ways, such as by offering mods or retrofitting a game post-release. By doing so, video game developers have the potential to not only increase the inclusivity of their games but also tap into a potential market of players with sight loss who are eager to engage with the gaming community.

Inclusive Gaming
RNIB and Twitch are leading the way in promoting diversity and inclusivity within the gaming industry through the development of new accessibility features.
Retrofitting Games
Game developers are exploring the strategy of retrofitting games post-release to increase accessibility for players with sight loss.
Twitch and Accessibility
Twitch is leveraging its platform to create awareness about the need for accessible gaming and to bridge the gap between sighted and non-sighted gamers.

Who This Affects Most

Gaming
The gaming industry has an opportunity to tap into a potential market of players with sight loss by making games more accessible.
Assistive Technology
Advancements in assistive technology have the potential to revolutionize the gaming experience for players with sight loss.
Streaming Services
Streaming services such as Twitch have a responsibility to promote diversity and inclusivity within the gaming community by creating accessible content for all.
SCORE
3.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 34%
Activity 60%
Freshness 17%