Can I Play That? was founded by Susan Banks and Courtney Craven to help share accessibility information on video games and the industry as a whole. The platform sets itself apart as one of the biggest inclusivity-focused brands in gaming. It was designed for players and developers alike and includes reviews, news stories, and exclusive reports on the presence and adoption of accessibility-focused features that exist within the gaming industry.
In addition, Can I Play That? developed professional workshops that "tackle topics such as diversity, equity, and inclusion, and accessible community management." The workshops are available to be booked by studios and the brand already boasts a variety of well-known names including Xbox, Splash Damage, Ubisoft, Creative Assembly, and Square Enix -- to name a few.
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