Point-Based Esports Tournaments

Riot Games Confirms Changes to the TFT Monsters Attack Circuit

Riot Games is changing how its Rising Legends: Monsters Attack regional competition is operating for the 2023 season. The new changes include an adjustment to the prize pool that brings it up to €90,000, new qualification opportunities, and changes to the structure of the event. 21 players will qualify for the finals through a point-based structure that sees them compete in various tournaments throughout May. The top 8 players will compete to gain entry into the Rising Legends finals.

Other changes allow players to qualify through the TFT ranked ladder on League of Legends. Finally, Riot Games has announced that the Superbrawl event will no longer be an option to qualify for the EMEA finals.

Image Credit: Teamfight Tactics

Point-based Esports Competitions
Opportunity for gaming companies to adopt a point-based system for their tournaments, allowing for more fair competition and greater incentive to participate.
Changes to Esports Event Structures
Disruption opportunity for event organizers to change the structure of their esports tournaments to appeal to players and maximize revenue.
Qualification Through Ranked Ladders
Potential to disrupt traditional qualification methods for esports tournaments by allowing players to qualify through ranking systems within games.

Industries Being Reshaped

Esports
Opportunity for esports companies to innovate and implement new tournament structures and qualification methods to attract players and maximize revenue.
Gaming
Disruptive opportunity for gaming companies to create ranking systems and point-based structures for tournaments that incentivize players and create fair competition.
Technology
Opportunity to develop technology that can track and manage point-based systems and ranking structures for esports tournaments, improving the overall experience for players and organizers alike.
SCORE
0.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 2%
Activity 6%
Freshness 15%