In-Person Gaming Conventions

QuakeCon is Returning to a Physical Venue in 2023 on August 10th

QuakeCon 2023 is returning to an in-person event for the first time in three years, with the last in-person QuakeCon being held in 2019. Disruptions due to the CoVid-19 pandemic resulted in online celebrations for QuakeCon, involving tournaments over netplay, announcements via a live stream, and panels done through dedicated live streams. Now, players will be able to enjoy the QuakeCon festivities in person once again.

QuakeCon 2023 is a BYOC (Bring Your Own Computer) event, so fans will not be able to rent computers at the venue in order to participate in gaming events and tournaments. There are three tiers of ticket for the event retailing for $75, $200, and $400, respectively. The $75 tier includes a ticket, a LAN tournament seat, and access to all events, while the $200 ticket offers these same perks with an additional exclusive mug and priority seat selection. Lastly, the $400 elite ticket includes a number of accommodations, such as priority access to all events, early check-in for the convention, a more comfortable seat, a personalized jersey, and unlimited drink refills.

Image Credit: Bethesda

In-person Gaming Conventions
After disruptions due to CoVid-19 pandemic, in-person gaming conventions are returning for opportunities in creating safe and interactive in-person gaming experiences.
BYOC Events
Companies that launch BYOC (Bring Your Own Computer) events can consider opportunities for ticket tiers and incentives for fans to attend.
Hybrid Event Solutions
Providing hybrid event solutions that combine in-person and online experiences can help bridge the gap between physical and virtual event attendees.

Industries Being Reshaped

Gaming Industry
There is an opportunity for the gaming industry to capitalize on the resurgence of in-person gaming conventions by creating innovative and interactive experiences for fans.
Event Planning and Management Industry
With the emergence of hybrid event solutions, the event planning and management industry can offer services to help bring together in-person and online experiences.
Technology Industry
Technology companies can provide the necessary support and infrastructure for both physical and online gaming experiences, particularly for BYOC events.
SCORE
1.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 9%
Activity 17%
Freshness 17%

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