Collectible RPG Figurines

Nintendo Announced the 'Pyra & Mythra' Amiibo Figurines

Nintendo announced two new 'Amiibo' figurines themed after the popular Japanese RPG 'Xenoblade Chronicles 2.' The characters in the new Amiibo set are 'Pyra' and 'Mythra,' two halves of the same character that appear in Xenoblade. Additionally, the Pyra and Mythra characters appear as a single fighter in Super Smash Brothers Ultimate, which the Amiibo is designed for.

Amiibo aren't only figurines, but also offer various functions on the Nintendo Switch. These functions include unlocking cosmetics or features, taking pictures of the Amiibo on the Nintendo Switch, or in the case of Super Smash Brothers, training a computer-controlled fighter of a specific character.

The Pyra and Mythra Amiibo will function with Super Smash Brothers Ultimate, but Nintendo has not yet stated whether or not these Amiibo will offer perks in Xenoblade 2.

The Amiibo are available as of April 20th, 2023, at an MSRP of $49.99 USD.

Image Credit: Nintendo

Collectible RPG Figurines
The trend of collectible RPG figurines will continue to grow as gaming fans and collectors look to enhance their gameplay experience and display their favorite characters.
Amiibo Integration
The integration of Amiibo figurines with console gaming offers a disruptive innovation opportunity for game developers and toy manufacturers alike.
Hybrid Character Figures
The trend of creating hybrid character figures, like Pyra and Mythra, in collectible RPGs allows for innovative storytelling and unique gameplay experiences.

Sectors Adopting This

Gaming
The gaming industry has the opportunity to continue capitalizing on collectible figurines to enhance the gaming experience and to drive sales and collectability.
Toy Manufacturing
Toy manufacturers have a disruptive innovation opportunity to create collectible figurines that not only look great but also serve a purpose in video games or other interactive experiences.
Entertainment Licensing
The trend of creating collectible figures based on popular franchises offers significant opportunities for entertainment licensing companies to expand their product lines and revenue streams.
SCORE
1.5 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 7%
Activity 21%
Freshness 17%