Functional Adventure Game Figurines

Nintendo Announced the 'Noah' and 'Mio' Amiibos for Xenoblade

Nintendo announced two new Amiibos, the 'Noah' and 'Mio' figures, to add to its collection of now more than 150 Amiibos. Noah and Mio are two protagonists in the game 'Xenoblade Chronicles 3,' one of the largest and most ambitious role-playing games released on the Nintendo Switch to date. Xenoblade Chronicles 3 is the successor to both previous titles, combining both worlds into a unique story and pseudo-conclusion to the franchise.

Noah and Mio are two of members of the main party in the game, each of which hail from different factions in the game. Noah is from the nation of Keves, while Mio is from the nation of Agnes, both of which are engaged in a war for life and death with seemingly no end.

The figurines do not yet have a confirmed release date, but they are expected to release in Q2 or Q3 of 2023 alongside the Pyra and Mythra Amiibos from Xenoblade 2.

Image Credit: Nintendo

Functional Adventure Game Figurines
Expanding the range of game figurines could be an opportunity for existing game franchises to offer collectors items with functional uses in-game.
Customizable In-game Content
Companies could create more customizable in-game content for players to use and display with figurines like the Noah and Mio Amiibos.
Cross-over Potential
The creation of cross-over Amiibos from different game franchises could create unique opportunities for players to unlock special content in multiple games.

Where This Applies

Gaming Industry
The gaming industry could capitalize on the opportunity to create more physical merchandise, like Amiibos, that offer functional uses within games.
Collectibles Industry
The collectibles industry could see an increase in demand for functional items like the Noah and Mio Amiibos that have both aesthetic and useful value for fans of video games.
Toy Industry
The toy industry could adopt technology from the gaming industry to create more interactive and functional toys, similar to Amiibos, that have both physical and in-game uses.
SCORE
2.4 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 23%
Activity 34%
Freshness 16%