Streaming Series Snack Chips

PepsiCo and Netflix Partnered on Squid Game-Themed Snacks

PepsiCo and Netflix have announced a new partnership that will help to get consumers ready for the upcoming finale of Squid Game that will encourage them to play a snack-driven game. The limited-edition snacks are arriving in the UK in the Doritos and Walkers Max varieties, which boast the Flamin' Hot or Not? branding as a roulette-style game for snackers to play. This sees one in every four snap chips in the pack covered in spicy seasoning that's perfect for use in a game with friends and family alike.

Head of Marketing, Portfolio Campaigns at PepsiCo Rob Pothier spoke on the PepsiCo and Netflix partnership saying, "With summer approaching, this is the perfect time to launch a collaboration between Squid Game 3 and our Flamin’ Hot range, as we look to make social gatherings even hotter. Now shoppers can enjoy the same thrill and unpredictability they love in the Squid Game series – only this time, through flavour."

Gamified Snack Experiences
The incorporation of interactive, game-like elements into snack products enhances consumer engagement and creates memorable eating experiences.
Branded Entertainment Partnerships
Collaborations between food brands and entertainment entities can create unique cross-promotional opportunities that tap into fan culture.
Limited-edition Product Releases
Releasing products for a restricted time generates a sense of urgency and exclusivity among consumers, driving demand and brand excitement.

Where This Applies

Food and Beverage
The innovation of integrating gaming elements into consumable products offers new avenues for growth and differentiation.
Entertainment and Media
Strategic partnerships between media giants and consumer brands present opportunities to extend entertainment properties into new markets.
Marketing and Advertising
The trend of co-branded and thematic campaigns can revolutionize traditional marketing approaches by blending storytelling with product promotion.
SCORE
7.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 78%
Activity 83%
Freshness 52%

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