Gaming-Inspired Eyewear

Oakley x 100 Thieves Second Collection Merges Optics with Gaming Culture

Oakley x 100 Thieves' second collaboration collection comprises two eyewear silhouettes developed at the intersection of performance optics and gaming-inspired aesthetics. The lineup includes the HSTN SQ model equipped with Oakley’s Prizm™ Gaming 2.0 lens technology, designed for enhanced visual clarity tailored to digital environments, and the Neoforma sunglasses aimed at everyday wear. Both styles are unified by a distinctive 100 Thieves Geo-Print pattern drawn from video game heads-up display maps.

The detailing on the Neoforma includes a tonal black-on-black finish, contrasting red Oakley hardware and a 100 Thieves core logo etched directly onto the lens. The release is accompanied by branded accessories including a microbag, a box sleeve and a zippered hardcase, enhancing package presentation.

Image Credit: Oakley, 100 Thieves

Gaming-optimized Optics
Products engineered with lenses and coatings tuned specifically for digital displays and prolonged screen use enabling new categories of performance eyewear for gamers and remote workers.
Esports-style Luxury Branding
High-end collaborations that merge competitive gaming aesthetics with premium materials create aspirational goods that blur lines between streetwear, sports, and luxury fashion.
Augmented HUD Aesthetics
Designs borrowing heads-up-display graphics and map motifs translate immersive UI elements into physical product surfaces and packaging, reshaping consumer expectations for experiential design.

Industries Being Reshaped

Eyewear and Optics
Companies in optics can capitalize on sensor-aware lenses and display-specific coatings to redefine visual performance for digital-native users.
Fashion and Accessories
Brands in apparel and accessory markets stand to be reimagined through co-branded drops and collectible packaging that target gaming communities as lifestyle consumers.
Gaming Hardware and Peripherals
Peripheral makers may integrate visual ergonomics and branded aesthetics into monitors, controllers, and wearables to align hardware with the evolving culture of competitive and streaming play.
SCORE
8.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 92%
Activity 85%
Freshness 78%