Gamer E-Books

The Nintendo DSi XL Appeals to the Reader in All of Us

I was never really drawn to the portable Nintendo DS system (not that really means much as I'm not much of a gamer anyhow), but the Nintendo DSi XL is definitely right up my alley.

Launching in North American on March 28, the Nintendo DSi XL will not only feed your need for speed--or whatever games you prefer to play-- it will also feed your mind with a range of notable novels. For $20, you can have access to a 100-book package. Pretty sweet, right?

Gaming Books
Portable gaming devices are incorporating e-book features as another way to engage users and provide value.
Multifunctional Devices
Technology companies are creating devices that incorporate more than just one function to stay competitive.
Value-added Content
Companies are finding ways to add value to their products by offering additional content that enhances the user experience.

Industries Being Reshaped

Gaming Industry
Incorporating e-books into portable gaming devices can create a new revenue stream for gaming companies.
E-book Industry
Collaborating with gaming companies to provide content for their portable devices can expand the reach of e-book providers.
Technology Industry
Developing multi-functional devices that cater to a variety of user needs can open up new market opportunities and expand revenue streams.
SCORE
1.4 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 7%
Activity 26%
Freshness 8%

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