Gritty Nintendo Nemeses

Nekoixa Renders Badass Versions of Super Mario Villains

Gamers may not find the enemies of Super Mario that menacing when looking at 8-bit or 16-bit graphics, but these Nekoixa illustrations are sure to change their minds. Rendering them using a combination of inks and digital paint brushes, the Japanese artist morphs the Hammer Bros., Bowser and an army of Bob-ombs into total badasses. Suddenly, a game about a plumber jumping around to save a princess isn’t so cheerful.

Perhaps the most fascinating aspect about these video game depictions is the perspectives in which Nekoixa has chosen to portray each enemy. Viewers look at the subjects head on as opposed to the usual side profile they’re accustomed to seeing the game characters.

Nekoixa’s illustrative style is gritty and urban. His depictions of the Nintendo foes can easily adorn a building side as graffiti and it would not be out of place.

Badass Nintendo Villains
Nekoixa's illustrations showcase the disruptive innovation opportunity of creating edgier versions of popular iconic characters.
Gritty Video Game Art
The combination of traditional ink techniques and digital art offers a disruptive innovation opportunity for modernizing classic video game depictions.
Head-on Perspectives
Nekoixa's unique approach to portraying Super Mario enemies provides a disruptive innovation opportunity for reimagining classic characters in a new light.

Where This Applies

Video Game Design
The gaming industry can benefit from disruptive innovation opportunities like Nekoixa's style and approach to character design.
Digital and Traditional Art
The convergence of traditional and digital art techniques offers disruptive innovation opportunities for creating new and unique artistic creations.
Advertising and Marketing
Nekoixa's illustrations showcase the potential disruptive innovation opportunities for using edgier versions of popular characters in advertising and marketing campaigns.
SCORE
4.2 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Asia
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 76%
Activity 41%
Freshness 8%