This Game-Changing NASA Video Game Uses Biofeedback Technology

 - Jun 27, 2014
References: edisonnation & fastcoexist
In a move that could change the landscape of gaming, the MindShift NASA video game helps people increase their focus and concentration. Developed in collaboration with innovation platform Edison Nation, MindShift's visuals reflect the gamer's physiological state.

Originally designed by scientists Alan Pope and Chad Stevens for astronaut training, the NASA video game goes beyond just the physical component, giving it extraordinary promise and potential in the game world as a whole. Heart rate, muscle tension and brain wave activity are measured using biofeedback sensor technology. Based on what the player is feeling, stressed or unfocused for example, the game will change to decrease their stress or help them concentrate.

Currently the developers are looking into both training and entertainment applications.