Wearable Biofeedback Sensors

The Mindfield eSense Skin Response Sensor Helps with Stress Relief

The Mindfield eSense Skin Response wearable sensor is a biofeedback technology solution for users who are looking for a fine-tuned way to manage their stress, accelerate their meditation capabilities and more.

The system works by using the microphone input on a smartphone or tablet and relaying data from sensors that are attached onto the fingers. Users can receive immediate feedback regarding their stress levels to stay on top of their feelings instead of becoming overwhelmed down the line. The system can also be used for meditation and sleep to make it an effective solution for consumers seeking to enhance their daily lifestyle.

The Mindfield eSense Skin Response wearable sensor comes with two electrodes and work with an accompanying app that can export data in various file formats for analysis or sharing.

Wearable Biofeedback Monitoring
Opportunity to develop and improve wearable biofeedback monitoring technology, expanding the market for health and wellness wearables.
Mobile Health Apps
Opportunity to develop mobile apps for health and wellness tracking that incorporate stress monitoring via biofeedback sensors.
Mental Health Tech
Opportunity to integrate biofeedback sensors into mental health technology to provide patients with better stress management tools.

Sectors Adopting This

Health and Wellness
Opportunity for health and wellness companies to incorporate biofeedback sensors into their activity tracking devices and mobile apps.
Mobile Technology
Opportunity for mobile phone and tablet manufacturers to expand their products with health and wellness features, including biofeedback sensors.
Mental Health
Opportunity for mental health companies to incorporate biofeedback monitoring technology into their products to help patients manage stress.
SCORE
4.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 52%
Activity 60%
Freshness 9%