Electronically Conducive Tapestries

‘Contours’ Explores the Metaphor of Life Using Hum

In the modern day era, where almost everything is inextricably linked to technology, ‘Contours’ is no different. This recent installation uses tapestries and is a metaphor of life and a “large scale screen printing project that explores the idea of breathing life into a textile skin.” The project was created by UK-based electrical product company Bare Conductive and artists Fabio Antinori and Alicja Pytlewska. The installation was commissioned by MAK Museum of Applied Arts and Contemporary Art.

The art installment encourages people’s skin contact with the tapestry. The way the tapestry works is, as visitors weave their way between the three installations, the skin contact will create a real-time soundscape that consists of data. The interactive tapestry has capacitive sensors that use conductive paint to sense any presence of an individual and is able to track their movement.

Interactive Textiles
The use of conductive paint and capacitive sensors opens up opportunities for creating interactive textiles in various applications such as fashion, interior design and healthcare.
Metaphorical Installations
Incorporating metaphors in installations creates a unique and immersive experience for visitors which can be applied in various industries such as art, advertising and entertainment.
Real-time Data Sonification
The use of real-time data sonification to create a soundscape based on visitors' movement and skin contact can be utilized in various fields such as music, gaming and tourism.

Who This Affects Most

Art Installations
Art installations can incorporate technology and metaphors such as the use of conductive tapes for creating interactive experiences that resonate with the visitors.
Fashion and Textile Design
Conductive paint and capacitive sensors can be utilized in fashion and textile design to create interactive fabrics and garments.
Advertising and Entertainment
Metaphorical installations create a unique and immersive experience for visitors, and can be used for advertising and entertainment purposes such as experiential marketing events and themed attractions.
SCORE
2.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 16%
Activity 57%
Freshness 8%