NFT Fighting Games

Irreverent Labs Raised $40 Million to Develop 'MechaFightClub'

Irreverent Labs announced 'MechaFightClub' following a $40 million USD round of funding. The game will be based around the blockchain and the concept of NFTs, and it will essentially be a fantasy, sci-fi version of chicken fighting. Players in the game will possess NFTs that are tied to individual mecha chickens, characters that look like chickens wearing futuristic battle suits, and will fight other players with these chickens in order to earn more NFTs and currencies.

Irreverent Labs stated that MechaFightClub will be centered around a play-to-earn model that incentivises players to participate in the game in order to bolster their own NFT collections. While chicken fighting as a sport in real life is highly controversial, and even illegal in many countries, Irreverent Labs stated that MechaFightClub will not depict realistic chickens or realistic combat. Instead, the game will be dramatic, cartoonish, over-the-top, and fun to watch and enjoy.

Image Credit: Irreverent Labs

Blockchain-based Gaming
Developing more games that integrate blockchain technology to enhance user experience and incentivize players with cryptocurrencies or NFT collections.
Fantasy & Sci-fi Gaming
Creating more imaginative and entertaining games that push the boundaries of reality and logic to offer futuristic content for gamers around the world.
Play-to-earn Model
Designing more games based on incentives and rewards for players that allow them to earn cryptocurrencies or other digital assets while enjoying gameplay.

Who This Affects Most

Video Gaming Industry
Introducing blockchain-based gaming concepts and mecha characters or other imaginative gameplay experiences that appeal to a diverse audience worldwide.
Cryptocurrency Industry
Partnering with gaming companies that adopt blockchain technology to create a new era of rewards-based games that offer financial catch to game players.
Entertainment Industry
Creating a stream of interactive games that attract the attention of gamers and casual viewers, drawing them in with entertaining narratives and characters.
SCORE
4.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 50%
Activity 69%
Freshness 12%