DIY Phone Building Kits

The MAKERphone is Meant to Educate Buyers on Programming and Tech

The DIY MAKERphone may not replace the expensive iPhone in your pocket but its 20-year0-old creator hopes it will at least teach people a little about programming and basic electronics. Created by developer Albert Gajšak, the DIY MAKERphone kit is centered around an Arduino and comes packaged with a circuit board, a GSM module, a dual-core processor, a 128×160 pixel color LCD, antenna and a sound module. Buyers will, of course, have to assemble the phone by themselves, though some of the packages offered on the Kickstarter campaign do include the tools needed, and one package even includes the fully built phone.

In addition to teaching buyer basic electronics, the MAKERphone also aims to instruct people on programming in environments such as scratch and python, as these are the languages driving the software of the MAKERphone.

Image Credit: Circuitmess

DIY Electronics Kits
The demand for DIY electronics kits is rising as they provide an educational experience for consumers to learn about programming and technology.
Educational Technology
The emergence of educational technology is enabling consumers to learn about technology in a fun and hands-on way.
Coding Education Programs
The growth of coding education programs is making it easier for consumers to learn programming languages and apply them in their daily lives.

Who This Affects Most

Consumer Electronics
Consumer electronics companies can create educational products, such as DIY kits, to cater to the growing demand for hands-on learning experiences.
Edtech
EdTech companies can create products and programs that offer innovative ways for consumers to learn about programming and technology through hands-on learning experiences.
STEM Education
STEM education programs and organizations can utilize DIY electronics kits to teach programming and hands-on technology skills to students.
SCORE
1.9 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 25%
Activity 23%
Freshness 8%

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