Lunchtime Decision-Makers

The Lunch Decision Spinner is Perfect for Indecisive Eaters

Solve the problem of what is for lunch once and for all with the Lunch Decision Spinner. This spinner has 16 food choices and makes picking where to eat for lunch easier and more fun.

Leaving lunch up to fate may not seem like a good idea, but it is the most time-efficient way to eat in this world of one-hour lunch breaks. Everything from seafood to coffee and cigarettes is available on the Lunch Decision Spinner. Who’s feeling hungry?

Food Decision Tools
The Lunch Decision Spinner shows an opportunity for developing more tools to simplify making food choices.
Gamification of Meal Planning
Using a fun spinner to make a decision shows the potential to gamify meal-planning experiences.
Time-efficient Dining
The preference for quick lunchtime decisions indicates a demand for faster dining experiences.

Where This Applies

Food Service
Food service businesses could benefit from using gamification and technology to improve the dining experience of rushed professionals.
App Development
Developers can explore ways to build entertaining, quick tools to aid decision-making for mealtime.
Consumer Goods
The success of the Lunch Decision Spinner demonstrates an opportunity for companies to develop fun, time-efficient products that ease the decision-making process.
SCORE
2.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 25%
Activity 50%
Freshness 8%