Music-Making Kids Apps

Loopimal Creates Charming Dancing Animals to Original Beats

There are app meant to educate children and there are apps that are meant to simply keep them busy, Loopimal is a hybrid of the two with one major exception -- it is utterly charming. Brilliantly designed by Lucas Zanotto, the one-man coder and hand-animator behind the children’s app studio Yatatoy, "Loopimal is an anthropomorphic take on a classic MIDI sequencer," writes Fast Co Design.

As kids make original beats on Loopimal through a series of shapes, the shapes come together to form dancing animals. Zanotto says, "I wanted to build something that brings kids closer to the concept of programming/sequencing. In a playful way. For a kid the linear, sequencing thinking is a new thing. I wanted to make something that gives them a little experience of: 'if I put THIS thing into THIS position and the cursor passes, THIS happens.'"

Interactive Kids Apps
The trend of interactive apps for kids that educate while keeping them entertained, provides opportunities to incorporate music and technology to create engaging experiences.
Learning Through Play
The trend of learning through play with educational apps for children creates opportunities to combine coding and programming skills with creativity to enhance cognitive development.
Augmented Reality Apps
The trend of augmented reality apps for kids that encourage creativity and imagination, provides opportunities for developers to use digital tools to animate the physical world to enhance user experiences.

Industries Being Reshaped

Edtech
The EdTech industry has opportunities to create innovative apps that teach coding and programming concepts to children through gamification and interactive experiences.
Entertainment
The entertainment industry can create engaging music and art-centered apps for kids, providing opportunities to teach important skills while keeping them entertained.
AR/VR
The AR/VR industry can create child-friendly augmented reality apps that enhance cognitive development and spark creativity and imagination in young audiences.
SCORE
2.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 27%
Activity 42%
Freshness 8%

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