Fighting Game Character Packages

NetherRealm Studios Announced the First Kombat Pack for MK1

The Kombat Pack DLC for Mortal Kombat 1 is a bundle of six additional fighters that can be used in the game’s various modes. The DLC includes three returning characters from the Mortal Kombat franchise: Quan Chi, Ermac and Takeda. It also features three guest characters from popular comic books and TV series: Peacemaker from DC Comics, Omni-Man from Invincible, and Homelander from The Boys. Each character has their own unique moves, fatalities, and skins based on their respective sources.

The Kombat Pack DLC for Mortal Kombat 1 is available for purchase separately or as part of the premium and collector’s edition versions of the game. The DLC costs $39.99 USD and can be downloaded from the Nintendo eShop, PlayStation Store, Microsoft Store, or Steam. The DLC will be released in stages, with Homelander being the last one to arrive in Spring 2024. The DLC also comes with exclusive gear and cosmetics for the characters, as well as early access to future content updates.

Image Credit: NetherRealm Studios

Character-centric DLC
Opportunity for game developers to offer additional characters as downloadable content, enhancing the gameplay experience and extending the longevity of the game.
Cross-promotion with Popular Media
Collaborating with comic book publishers and TV series creators to introduce guest characters from different franchises, attracting fans of those properties and increasing the game's reach.
Premium and Collector's Editions
Creating premium editions of games that include exclusive DLC packages, providing additional incentives for players to purchase higher-tier versions and generating increased revenue for the game developers.

Who This Affects Most

Game Development
Developing and releasing character-centric DLC packages to capitalize on the demand for enhanced gameplay experiences and offer additional content for players.
Comic Book Publishing
Exploring collaborations with game developers to feature popular comic book characters in video games, expanding the reach of the franchises and captivating a new audience.
Entertainment Merchandising
Creating exclusive gear and cosmetics for characters in games, providing opportunities for merchandising partnerships and generating additional revenue from the sale of physical and virtual collectibles.
SCORE
2.0 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 21%
Activity 21%
Freshness 18%