High-Tech Squash Games

interactiveSquash is an Active Video Game Inspired by Sports

'interactiveSquash' is an exciting new way for people to exercise and play active video games. All you need is a ball and a racket to have the time of your life. This sports upgrade is also available year-round and you can play against other interactiveSquash players internationally.

Squash was invented in England in the 1840s and has since spread around the world. Now, the sport has been given an amazing update, which turns the court into an interactive game and training centre. Feel like burning some fat? The system provides digital coaching and training tips to help fitness buffs and pros raise their game. You can burn up to 500 calories an hour. The best part is, it also comes in a neat app that makes navigating off and on the court effortless.

interactiveSquash is already hitting sports centers and clubs around the world.

Active Gaming
The 'interactiveSquash' update brings physical activity and gaming together, creating opportunities for businesses to develop more active video game options.
Digital Coaching
interactiveSquash's digital coaching and training tips are a beneficial addition to the upgraded squash experience, presenting scope for businesses to develop more innovative coaching methods.
Virtual Exercise Apps
interactiveSquash's app counterpart resolves common navigation issues, presenting potential for businesses to develop more user-friendly and comprehensive virtual exercise apps.

Industries Being Reshaped

Fitness
interactiveSquash's potential for burning 500 calories an hour makes it a prominent feature in many fitness enthusiasts' routines, presenting opportunities for businesses in the fitness industry to invest in more engaging workout equipment.
Sports Technology
interactiveSquash's innovative upgrade to the traditional game of squash puts it at the forefront of sports technology, providing inspiration for businesses to develop more technologically advanced sports equipment.
Gaming
interactiveSquash's combination of physical activity and gaming creates new opportunities for the gaming industry to develop more active and interactive video games.
SCORE
3.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 21%
Activity 72%
Freshness 8%