Virtual Reality Sight-Improving Glasses

Intelligent Goggles Help the Visually Impaired Navigate

While toting around a cane or being led around by a guide dog can be helpful for someone who has lost their sight, Intelligent Goggles allow the visually impaired to get around on their own.

The eye-wear is equipped with several cameras that interact with a tiny, attached computer that helps to scan the scene up ahead and detail the information into the inner lens of the headset. Color-coded outlines alert the wearer to objects in their path as well as giving information about the distance and the shape of those objects so they are easier to navigate around.

Rather than needing to rely on touch or sound to direct oneself around, these goggles make use of the remaining vision that the wearer still has -- as many individuals who are legally blind still retain some degree of sight.

Virtual Reality Assistive Technology
There is an opportunity to develop more virtual reality products that aid in the improvement of people's sight or other disabilities.
Computer Vision
The use of computer vision in assisting the visually impaired is a growing trend that presents more innovation opportunities.
Smart Glasses
There is a growing trend of developing smart glasses for various use cases, from gaming, entertainment, healthcare, education, to assistive technology for disabled people.

Who This Affects Most

Assistive Technology
Intelligent goggles and other assistive technology products have disrupted the assistive technology industry and present a growing market for manufacturers and developers.
Healthcare
Intelligent goggles and other computer vision products have disrupted the healthcare industry by providing new tools to care for visually-impaired patients or patients with other disabilities.
Tech Wearables
With the rise of augmented and virtual reality technology, a growing trend of developing tech wearables presents opportunities for new products that blend fashion and technology, with intelligent goggles being one of them.
SCORE
2.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 16%
Activity 36%
Freshness 8%

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