The Museum of London Uses Minecraft to Retell the Fire of 1666
Hayley McGlone — July 20, 2016 — Tech
The Museum of London is recreating the Great Fire of London with historical Minecraft. The Museum used Microsoft's brick-building game to create renditions of the city before the fire, during the fire and after the city has been burnt.
The 'Great Fire 1666' project will be a three-part release. The first map shows the city before the fire including landmarks like St. Paul's Cathedral and the London Bridge. Audio clips will be included that explain possible reasons for why the fire spread so quickly. The second release will take place as the fire is happening and all players need to save residents, fight the flames and talk to historical figures. The final installation will allow players to rebuild London using the actual architectural plans of Christopher Wren, John Evelyn and others.
The interactive quality of the historical Minecraft game will engage players as they learn about the fire that nearly destroyed London 350 years ago this summer.
The 'Great Fire 1666' project will be a three-part release. The first map shows the city before the fire including landmarks like St. Paul's Cathedral and the London Bridge. Audio clips will be included that explain possible reasons for why the fire spread so quickly. The second release will take place as the fire is happening and all players need to save residents, fight the flames and talk to historical figures. The final installation will allow players to rebuild London using the actual architectural plans of Christopher Wren, John Evelyn and others.
The interactive quality of the historical Minecraft game will engage players as they learn about the fire that nearly destroyed London 350 years ago this summer.
Trend Themes
1. Historical Gaming Experiences - Creating interactive historical gaming experiences using popular platforms like Minecraft can engage and educate players.
2. Virtual Reconstruction - Using virtual platforms like Minecraft to digitally reconstruct historical events and locations offers new ways to explore and learn from the past.
3. Educational Gamification - Incorporating educational elements into popular games like Minecraft can make learning history more enjoyable and accessible to a wider audience.
Industry Implications
1. Museums and Cultural Institutions - Museums and cultural institutions can leverage gaming technologies to enhance visitor engagement and offer unique educational experiences.
2. Interactive Entertainment - The interactive and immersive nature of historical gaming experiences provides new opportunities for the entertainment industry to create compelling and educational content.
3. Education and Edtech - The integration of gamification in education can revolutionize traditional teaching methods and make learning more interactive and engaging for students.
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