The people behind Sesame Street, Sesame Workshop, and creative design firm IDEO have joined forces to develop their first children’s iPhone/iPod touch application, the ‘Grover’s Number Special’ app.
The Grover’s Number Special app is a game featuring the Sesame Street waiter character Grover. In the game, he asks kids to help him prepare a lunch in the kitchen by catching and couting ingredients. It’s all very cute, but how many many Sesame-Street-aged kids out there have their own iPhones and iPod touches, anyway?
What's Driving This Trend
- Children's Educational Apps
- Disruptive innovation opportunity: Explore the development of interactive and engaging educational apps for children that combine entertainment and learning.
- Mobile Gaming for Kids
- Disruptive innovation opportunity: Create mobile games specifically designed for young children that are both entertaining and educational.
- Collaboration Between Entertainment and Design Firms
- Disruptive innovation opportunity: Foster partnerships between entertainment companies and design firms to create innovative and interactive apps for children.
Who This Affects Most
- Education Technology
- Disruptive innovation opportunity: Develop cutting-edge educational technology tools and platforms for children to enhance their learning experience.
- Gaming Industry
- Disruptive innovation opportunity: Introduce innovative gaming concepts and mechanics for young children to engage them in interactive entertainment.
- Creative Design
- Disruptive innovation opportunity: Apply creative design techniques and principles to develop visually appealing and user-friendly apps for children.
