Play-To-Earn Restaurant Games

'Good Fortune Arcade' Allows Users to Play a Game to Earn Vouchers

Panda Express has launched 'Good Fortune Arcade,' an online game where players can earn discount codes and vouchers to use at the restaurant. In the spirit of Lunar New Year, people who play Good Fortune Arcade will control a panda bear and run through city streets collecting lucky cards, lucky foods, and information that explains the roots and significance of Lunar New Year.

The game is segmented into four levels, through which the player will chase 'Nian,' the mythological monster in Chinese culture that is responsible for Lunar New Year. Each level will reward the player with a discount code for online and in-store purchases through the Panda Express application. These codes will expire on February 28th, 2022.

In addition to launching this online game, Panda Express is continuing its tradition of giving dine-in customers a lucky red envelope with their meal, in celebration of the holiday.

Image Credit: Panda Express

Play-to-earn Campaigns
The use of online games to attract and reward customers presents opportunities for businesses to create engaging marketing strategies and increase brand loyalty.
Gamification in Advertising
The incorporation of gaming elements into marketing campaigns has elevated consumer engagement and can potentially revolutionize the advertising industry.
Enhanced Customer Experience
The use of interactive games can create a unique and memorable experience for the customer, leading to increased customer satisfaction and potential long-term loyalty.

Who This Affects Most

Fast Food Restaurants
The incorporation of online games and rewards programs creates opportunities for fast food restaurants to generate buzz, attract customers, and differentiate themselves from competitors.
Marketing and Advertising
The trend towards gamification in marketing presents opportunities for advertising agencies to develop engaging campaigns for clients that incorporate interactive and entertaining elements.
Gaming Industry
The use of games as a marketing tool and rewards platform presents potential partnerships between businesses and the gaming industry to create mutually beneficial campaigns that reach a wider audience.
SCORE
3.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 41%
Activity 60%
Freshness 12%