Interactive Easter Chocolate Experiences

Lindt introduces a Digital GOLD BUNNY Game

This Easter, Lindt & Sprüngli introduces a digital twist on tradition with the 'GOLD BUNNY Hide and Seek' game, offering families an interactive way to celebrate.

Recognizing the cherished role of the GOLD BUNNY since 1952, Lindt has developed an engaging experience where participants use their smartphones to locate virtual bunnies within a digital setting. Upon completion, players receive a coupon for GOLD BUNNY products, redeemable at Lindt.ca and Lindt Chocolate Shops across Canada.

At the heart of Lindt’s Easter collection, the GOLD BUNNY, crafted from "smooth, hollow milk chocolate, continues to be a seasonal favorite." In addition to the interactive game, Lindt unveils three new Easter offerings: 'GOLD BUNNY Salted Caramel,' 'GOLD BUNNY Milk Chocolate Bar,' and 'LINDOR Easter Milk Chocolate Mini Eggs.' These additions reflect Lindt’s 175-year chocolate-making heritage, enhancing Easter celebrations with indulgent treats.

Image Credit: Lindt & Sprüngli

Augmented Reality Gaming
The implementation of a virtual game using smartphones illustrates the merging of traditional holiday celebrations with augmented reality technology.
Interactive Brand Experiences
Lindt's digital GOLD BUNNY game exemplifies how brands are creating immersive experiences to engage customers beyond physical products.
Seasonal Product Innovation
The introduction of new Easter-themed chocolates highlights the trend of continuous product development to captivate consumer interest during holiday seasons.

Who This Affects Most

Confectionery
The confectionery industry is witnessing a shift towards digital engagement, enhancing traditional products with interactive content to boost consumer interaction and sales.
Mobile Gaming
The mobile gaming sector is providing novel platforms for brands like Lindt to create themed experiences that blend entertainment with marketing objectives.
Retail and Ecommerce
Retail and ecommerce are increasingly harnessing digital tools to offer consumers added value, as seen in Lindt’s coupon incentives for interacting with their virtual game.
SCORE
7.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 90%
Activity 84%
Freshness 43%