A design student from the Royal College of Art has created a gamified plant pot that only feeds and waters a plant if its owner exercises.
Created by Jen-Hsien Chiu, the 'Phabit' growing system is connected to an app that includes a personality quiz to better understand the user's habits. Once labeled as either an Upholder, Obliger, Questioner or Rebel, the user is challenged based on the common pitfalls of habit-building each type faces. If the user keeps up good habits, this gamified plant pot will feed and water a small wildflower growing inside of it.
Chiu found that in order to motivate people to maintain good habits, they needed an incentive. According to Chiu, non-living objects were "too boring for people" and they would loose interest and die. A living creature would make people feel too guilty if they failed, whereas a plant provides the appropriate level of incentive to form a good habit.